
Fugue Crow
SergalJerk Test Alliance Please Ignore
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Posted - 2015.02.06 17:18:10 -
[1] - Quote
Chance is a big part of what got me rolling solo bomber PVP and helping to restore SergalJerk to its glory as the best small gang covert ops corp in the game. He's inspiring, he's charismatic, and he seems to have an attitude that suggests he really wants to improve the marketing of this game and get more players in.
More players = more targets = more deliveries = yes.
Chance, your opinions on hisec are quite valid, but bumping and hyperdunk setups having no consequence is something many players find toxic. Do you think it's a good idea for suspicious activity that leads to setting up a gank to generate a suspect flag, which offers the opportunity for counterganking to become a playstyle?
Example: I'm flying a Bowhead, hauling thirty quadrillion isk worth of ...idunno, compressed marauders. Some hoser slams a Machariel into me, and knocks me off my alignment. I attempt to re-align, and he bumps me a second time. At this point the Machariel goes suspect, giving him a choice: risk being fired on or risk me warping off. Suicide ganking right now is too formulaic, and player skill has almost completely left it at this point - everything's solved. Adding this element of risk and counterplay would put a LOT of fun back into it.
Sure I might ship my bumper down to a Stabber, but it would definitely not reduce the number of players suicide ganking. Heck, it might become a good way to get fights in hisec, too, through escalation and bait-bumping. I get a couple bumps on with my Mach, and his Stratios buddy uncloaks to try to countergank. Now we've got a fight on our hands, and it has turned suicide ganking into a form of bidirectional PvP. It would also open up the game to more new players that don't understand or like the concept of bumping having no consequence to the bumper (which is absolutely stupid from the perspective of both law AND physics).
By the way, I love your idea of a cloaking inhibitor. This would create a very interesting shift in playstyle - but there's one problem. Gate camps - and cloaking being one of the few ways to escape certain styles of bubble camps. Just keep that in mind if the design goes forward.
Another question: what do you think about faction warfare plex farming? Personally I think there is a large part of the community that has a problem with it, and I had an interesting thought about how to solve it. What do you think about interdictors being able to launch warp disruption probes, but only inside a faction warfare complex that an interdictor could normally enter? It's definitely not a hard counter to them warping away (they can MWD out of the bubble unless you land a proper tackle) but it certainly adds an element of risk to a playstyle that is currently (much like suicide ganking) very solved and very stagnant. |